The goal of this project was to create an “anti-game” using the game engine Unreal Tournament 3. The project consisted of 24 people, with a timeframe of 5 weeks. As appointed Engine Lead, my task was to coordinate, schedule, and assist a group of six others. The unbeknown challenge was to learn the technology within five weeks, a feat performed exceptionally well by the team. We all learned, adapted and endured marvelously.

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